BCM 214 Digital Artefact & Contextual Blog

Digital Artefact

Introduction

As we all know that advanced technology is rising. People prefer artificial intelligence over non-virtual things. Things are changing every decade we are walking into the technological era. People find it easier do to things with technology as it has become a norm. Moreover, We have learnt about digital disruption. ” Digital disruption is when new technology or services are innovated and released into society for change.” (Digital Disruption, 2019). It means that new technology is invented for improving the existing technology. Thus, we thought of the idea to help people’s life with ease with the help of advanced technology after learning about digital disruption in week 3 . we created an app called “Moodie”. It creates an atmosphere according to the people’s mood. It is activated in different ways like The app is activated through various ways like finger/hand-activated and also includes voice-activation It works more or less like a SIRI. It can connect to all electronic devices including refrigerators, TVs, stereos, etc. to an app on a mobile phone or a screen in the house to adjust or change the different mode in terms of the homeowner’s preference.

Aims

  • To give a better life-style to people
  • Great environment under budget
  • Improve people’s quality of life
  • Enhancing intelligence experience

We believe that people are workaholics. For instance, they had to work for at least eight to ten hours a day. They don’t have much time to go out and get entertainment. Our app will be the best platform for them to enjoy and fulfilling all their desires at home through one platform. Thus, it will improve their quality of life. They will have a lavish lifestyle understand the budget. We also want to enhance the intellectual experience as its peaking.

Methodology

To me gather adequate information, I have read four to five articles related to the topic. It was easier for me to find articles related to the topic as many people are talking about it. It has become more popular now as due to covid-19 we all are facing. We all know that people were not allowed to go out. Schools were also closed. Everyone was getting bored at home. In addition, I was also facing the same thing as people so I have exercised and I was able to use my experience in my research. Thus, I use the auto-ethnography approach as well.

Conclusion

To conclude, we believe that our innovation will help different stakeholders. It will help people get together with their loved ones. Moreover, people have lost their jobs or they are working from home. They are kind of home-sick now. Our app will enhance their happiness as they will be able to celebrate their special occasion with their loved ones. we are pleased to share the innovative idea with people. We believe that the aims of our project have been fulfilled completely. We were able to put out our idea in a way that can enhance people’s happiness. . While researching, I have learnt a lot. This project allowed me to be more creative with artificial intelligence. Moreover, it also enhances my video-making skills.

References

Tech Target, 2019. Digital Disruption. [online] Available at: <https://searchcio.techtarget.com/definition/digital-disruption#:~:text=Digital%20disruption%20is%20the%20change,of%20existing%20goods%20and%20services.&gt; [Accessed 29 March 2021].

Eugenie . S (2021) , Week 3 | 14 Jan | Digital disruption, the Cultural Logic of Media Convergence and the Spotify Effect Retrived from https://moodle.uowplatform.edu.au/pluginfile.php/2628297/mod_resource/content/7/BCM214_L3_DigitalDisruption-MediaConvergence-SpotifyEffect.pdf [Accessed 29 March 2021].

Published by Kaur Chaman

STUDENT OF BCM AT UOW COLLEGE! :)

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